Complete Game Text
Every line of text extracted from the SMART EGG compressed data in both Part 1 and Part 2.
Contents
Part 1: Room and System Messages
Pointer table at $7983, 35 entries. Room descriptions, parser responses, inventory display, and game infrastructure.
| # | Addr | Text |
|---|---|---|
| 0 | $77EF | It was dark. Harper could see nothing. |
| 1 | $7805 | Harper could also see... |
| 3 | $7817 | Eh? |
| 4 | $781C | Pardon? |
| 5 | $7823 | What? |
| 6 | $7829 | Huh? |
| 7 | $782F | Harper couldn't go that way. |
| 8 | $7840 | That wasn't possible. |
| 9 | $784F | Harper was holding... |
| 10 | $785D | and he was wearing... |
| 11 | $786D | nothing at all |
| 12 | $7877 | Are you sure? (Y/N) |
| 13 | $788B | ------------- The End. Press any key for another game |
| 15 | $78D5 | OK. |
| 16 | $78D9 | anykey |
| 17 | $78DF | Turns: |
| 21 | $78E9 | Score: |
| 22 | $78F0 | out of 50 |
| 23 | $78F8 | Harper wasn't wearing it. |
| 24 | $7907 | Harper's hands were full. |
| 25 | $7914 | Harper had already done that. |
| 26 | $7923 | Harper couldn't see it. |
| 28 | $7931 | Harper wasn't holding it. |
| 29 | $7940 | Harper was already wearing it. |
| 32 | $7955 | Disc or Tape? |
| 33 | $7960 | Filename? |
| 34 | $796A | Start the tape then press any key |
Part 1: Action and Description Texts
Pointer table at $75F1, 255 entries total, 223 non-empty. All room descriptions, item examinations, event narration, dialogue, and death sequences. Selected highlights below (full list available in the Story page).
Opening and Elliot
It was dark. Harper could see nothing.Room 0
From somewhere in the darkness, he heard a low moan.Action 7
Harper scrabbled about in the dark until he found his night-sights.Action 8
Elliot was nearby, lying in the rubble. There was blood on his clothes. Feebly, he beckoned Harper closer. "Listen! Rigellians have Doomsday Device. Will devastate planet if they lose war! Go east across town. Cross no-man's-land. Find Device, disarm it, but beware android guard..." His voice grew weaker, yet more urgent. "Find my light-guide, buried in copse, use it to..." With these words on his lips, Elliot died.Action 12
The Suburbs and Bungalow
Harper looked about nervously. The street was deserted, but he had the strangest feeling he was being watched... followed...Action 106
A security light blazed on the front wall. There was a man in rags sitting on the porch beneath it, a pile of uniforms at his feet.Action 151
Before he could react, Harper felt a blow from behind and, as is usual in such circumstances, everything went black.Action 108
The Dogs
They must have been a mutated Rigellian strain. They certainly didn't look like any dogs Harper had ever seen before. Too big, for a start. Too many claws and teeth. Harper's collar suddenly felt a little tight. "Nice doggies!" he ventured without much conviction.Action 76
With a bark of appreciation, the little dog settled down to gnaw the bone.Action 69
One of the dogs gave a yelp as its fur was singed and the rest of the pack scattered across the grass in alarm...Action 75
The View-Bridge
A dome had once covered the town. A piece of the frame, a dozen linked hexagons, still stood along the western edge. There was a deserted camp to the north. To the east, a wide band of devastation formed no-man's-land. Beyond this were shops, factories and just outside, the dome, a spaceport. South, across a canal, lay the suburbs.Action 78 (panoramic view)
The Checkpoint
Several soldiers emerged from the hut, plasma rifles to the ready.Action 165
"Slib?" said one. They all looked at Harper quizzically.Action 175
All the commotion had woken up the bomb. "Psst!" it whispered to Harper, "Aren't you going to introduce me?"Action 191
The bomb said: "Ib! Ig nab 30 lin boom-boom! Devo do 29..." The soldiers' faces contorted into masks of pure terror! One of them grabbed the mine-detector and, with one accord, they sprinted off across the mine-field!Action 213
Deaths and Humor
The explosion which followed was deafening, but this didn't bother Harper who was spread all over the ceiling.Action 46
Unpleasant stuff, nerve gas. Effective, though...Action 226
Transfixed in horror, he watched as an enormous worm-like creature rose from the sands, to tower twenty feet above him! Red ichor dripped from the gaping maw that quickly engulfed him in warm pulsating darkness...Action 225
Completely nondescript (at least in this adventure). The sort one could find on any devastated and war torn planet, or council estate.Action 19
What a Mega programmer!Action 53 (easter egg)
Credits
RIGEL'S REVENGE. Copyright Mastertronic 1987. From Smart Egg SoftwareAction 63
Game design and scenario: RON HARRIS. Implementation and development: NIGEL BROOKS. Programming and system: SAID HASSANAction 62
Part 1: System and Error Messages
Pointer table at $9928, 7 entries.
| # | Addr | Text |
|---|---|---|
| 0 | $9936 | OK |
| 1 | $9939 | I/O error |
| 2 | $9940 | RUN STOP |
| 3 | $9949 | Limit Reached |
| 4 | $9954 | Database Full |
| 5 | $995E | Protected |
| 6 | $9964 | I/P Buffer Full |
Part 2: Game Objects
36 objects extracted from $2D00-$2FA0.
| Address | Object |
|---|---|
| $2D8C | a pair of night-sights |
| $2D9D | a stun-gun |
| $2DA7 | a screwdriver |
| $2DB2 | a piece of rubble |
| $2DBF | some more rubble |
| $2DCD | a can of spraypaint |
| $2DDB | an empty tube |
| $2DE7 | a utility suit |
| $2DF2 | a battered steel case |
| $2E00 | a plasma rifle |
| $2E0B | an inflatable dinghy |
| $2E19 | a hand-held rocket flare |
| $2E2A | a medikit |
| $2E32 | an identcard |
| $2E3A | some documents |
| $2E45 | a large satchel |
| $2E4F | an adhesive patch |
| $2E5C | a metal grille |
| $2E67 | a wire mesh |
| $2E70 | a light-guide |
| $2E7D | a Rigellian uniform |
| $2E8B | a scrap of paper |
| $2E98 | a black sphere |
| $2EAE | a conspicuous-looking bomb |
| $2ED2 | a strange piece of apparatus fixed to the wall |
| $2EF4 | his birthday suit |
| $2F03 | a large android |
| $2F2D | a large plastiglass cube |
| $2F41 | an unconscious soldier |
| $2F4F | Dipswitches 1-4 (on/off states) |
Part 2: Room Descriptions
The Hut
There was a table with two chairs in the middle of the hut. A transmitter covered in dials and various complex controls was resting on it.$30DE
The Plaza and Fountain
Harper was at the western end of a plaza with a fountain. A huge bronze cube, seemingly balanced upon one corner, spun at the centre of an ornamental pool. As the cube rotated, a constantly changing pattern of water cascaded off each face in turn.$330E
The Warehouse
Harper was by a pair of enormous twenty foot tall sliding doors that formed the entrance to the warehouse. There were some industrial dustbins lined up by the doors.$33AF
The Canal
Harper was on the north bank of the canal. Trees crowded right down to the water's edge here. Their roots twisted through the artificial bank to drink greedily from the canal, but those closest to the water were now dead wood or yellowed and rotting.$35C0
The Dome and Spaceport
Harper was at the eastern entrance to the town, beside the remains of the old geodesic dome. A vast spidery arch spanned the road, joining portions of the dome that stood to the north and south.$3876
Harper was standing just outside the entrance to the town. The sprawling fields of a busy spaceport lay all around. To the east, Rigellian soldiers were hurriedly loading a row of freighters and assorted ships waiting on the launchpads.$38E4
The Copse
Harper was at the heart of the copse. The trees formed a living veil around him, behind which the surrounding devastation seemed somehow to recede and fade away.$39E7
The Building and Shafts
Harper was outside the entrance to the building. It was large and ornate and had the look of a private residence that had been converted to military or scientific use. The door had been reinforced in steel with a card-slot in place of the handle.$3E82
The Laboratory and Generator
An abandoned laboratory. The equipment had been removed hurriedly, leaving dozens of score marks upon the floor, all converging upon the door in the north wall.$405F
Vast power generators dominated the room. There was a door in the north wall and in one corner, almost lost among all the equipment and machinery, there was a tiny trapdoor.$40CA
Part 2: Action and Event Text
The Sewer Monster
From out of the gloom, a vast amoeboid monster wobbled menacingly towards Harper! Its three huge eyes (huge to see in the subterranean darkness) stared at him with... hunger?$3B4C
The monster's outline seemed to flow and enlarge! Harper could see blood vessels pumping beneath its translucent skin. He could even see the expression on the face of its last victim, still being slowly digested within its stomach sac. Death by digestion, was this to be Harper's fate, too?$3BC2
The flare ricochetted off the low, arched ceiling of the sewer and landed on top of the startled monster! However, like any typically glutinous globule, the monster's first reaction was to absorb the item in question. The flare promptly ignited, and the monster exploded in a shower of wet slime that spread over the walls and ceiling and thoroughly drenched Harper.$3C9D
The Doomsday Device
Four dipswitches were arrayed next to the slot.$44F7
Coloured patterns of light began to flicker within the cube!$3176
The lights within the cube began to flash faster and faster, until a halo of pure white light surrounded the sphere! One of the cube's faces swung open and a metal arm extended outwards to deposit the sphere at Harper's feet.$4519
The sphere was small enough to hold in two cupped hands, but so dense that it was almost too heavy to lift.$45AD
The Timed Door Sequence
There was a polite knock at the door.$4293
There was another knock at the door; the handle rattled a few times.$42AC
Someone started banging at the door!$42D5
Harper could hear muffled shouts coming from the corridor.$42ED
Something heavy struck the door.$4314
The door was splintering!$432D
The door collapsed and several guards charged in! Harper found himself looking down the wrong end of a gun barrel.$433F
Meeting Japu
Harper was in a flooded basement. A figure stepped from the shadows. It was Japu, his contact. "You've made it at last! I was beginning to wonder... Do you have the detonator?" Japu leaned forward eagerly...$41FB
The Gas Attack
Harper was being gassed! He was suddenly engulfed in a billowing cloud of choking orange smoke! As he passed out, his last fading thoughts were of dragons and dwarves and unclimbable pits...$43A3
Gravity
Rigellian gravity, at 0.96g, is slightly lower than that of Earth. This, coupled with a higher air density, gave an extra 0.2 seconds for Harper's life to flash before his eyes. He had just reached a particularly interesting point, when...$491C
Discovery
Buried under a few inches of soft earth, Harper found Elliot's hidden light-guide.$49BF
Harper deftly unscrewed and then removed the grille.$48B1
The gate swung open... Harper retrieved the card and walked past; the gate closed behind him.$4668
Extraction Statistics
Part 1
| Room/system entries | 35 |
| Action text entries | 255 (223 non-empty) |
| System messages | 7 |
| Total non-empty texts | 257 |
| Decoded characters | 16,145 |
| Compressed bytes | 10,279 |
| Expansion ratio | 1.57x |
| Space savings | 36.3% |
Part 2
| Game objects | 36 |
| Room descriptions | 56 |
| Action/event texts | 47 |
| Miscellaneous | 1 |
| Total text segments | 140 |
Text Encoding
All text uses the SMART EGG three-tier compression: single characters via 96-entry table, digrams via 12x12 grid, and 16 dictionary words. Color control codes from PETSCII are embedded in the text stream. The most commonly used colors are:
- White: Standard narration
- Cyan: System/parser messages
- Yellow: Dialogue
- Purple: Dark humor / death commentary
- Pink: Emphasis
- Green: Environmental signs