Image Gallery

Screenshots extracted from C64 memory dumps and ZX Spectrum .z80 snapshots.

Key finding: Rigel's Revenge is a text-only adventure game on both platforms. There are no bitmap graphics, sprites, or custom character art. The game uses the standard platform character sets throughout. The most visually interesting screens are the ZX Spectrum title/credits screens, which use colored text zones.

ZX Spectrum

Commodore 64

Technical Notes

C64 Video Configuration

VIC-II bankBank 3 ($C000)
Screen RAM$CC00 (non-standard, moved from default $0400)
Character set$D000 (standard ROM charset)
$D018 register$38
Text colorsWhite (primary), cyan (parser), yellow (dialogue), purple (death), green (signs)
Border/backgroundBoth black
Bitmap modeOFF (D011 bit 5 clear in all dumps)

ZX Spectrum Video

Screen memory$4000-$57FF (bitmap) + $5800-$5AFF (attributes)
Character setStandard Spectrum ROM charset
UDG pointer ($3E08)Below $4000 RAM range (UDGs not used)
Colors usedBlack background, bright white, bright green, bright cyan
.z80 formatVersion 1 with ED ED compression

Conclusion

Rigel's Revenge is entirely text-rendered on both platforms using standard character sets. No title screen illustrations, bitmap graphics, sprites, or custom character art exist in any of the game files across C64 and ZX Spectrum versions. The visual identity relies entirely on colored text and the prose itself.